Import Assets¶
Importing an asset downloads any missing files (first time) then links or creates the corresponding Blender data so you can place, assign, or edit it immediately.
-
Object
Mesh / multi-object content: imports linked objects into the active collection.
Steps -
Texture / Material
Builds a material, assigns to selected objects, mutes missing maps gracefully.
Steps -
Heightmap
Creates displaced plane with node network ready for sculpting or shading.
Steps -
Troubleshoot
Slow downloads, missing textures, or update conflicts.
Fixes
At a Glance¶
Type | Trigger | Creates / Updates | Placement Behavior | Notes |
---|---|---|---|---|
Object | Import button | Links objects / collections | Into active collection and places at cursor after click | Downloads missing data first |
Material | Import button | New material or updates existing node group | Assigns to currently selected objects | Missing maps muted |
Heightmap | Import button | Plane + displacement node setup | Places plane at origin | High-res meshes can be heavy |
- Use Object for geometry you want to place multiple times.
- Use Material to standardize look across selected objects.
- Use Heightmap for terrain prototyping or displacement-based workflows.
Caching & re-use
Already downloaded assets are validated via checksum; re-import is near instantly unless you switched version/quality.
Requirements¶
Asset owned.
Signed in for first download or if not cached.
Internet if asset not installed locally.
Choose Version & Quality (optional)¶
- Click the gear icon on the owned asset card.
- The dialog lists available Quality and Version options.
- Select the desired version and quality.
- (Optional) Click the
Check for Updates
button to refresh available builds. - Confirm to save the selection.
Import Steps¶
The common import flows are grouped below — pick the tab for the asset type you're working with (or jump via the cards above).
- Click
Import
on the owned asset card. - Sign in if prompted or allow the add-on to fetch identifiers.
- If the asset isn't cached it downloads while you choose placement.
- The objects link into the active collection.
- Select the target objects in Blender.
- Click
Import
on the material asset. - A material is created (or updated) and assigned to the selected objects.
- Texture nodes are filled where files exist; missing maps are muted.
Material slot behavior
Materials do not overwrite existing ones. They are inserted into new slots at the bottom of the material stack.
- Click
Import
. - After the download completes (if needed) a plane with a displacement setup is created for easy editing.
Progress & Cancellation¶
Download UI
A compact progress bar appears on the asset card while remote data transfers. If the bar vanishes too quickly it likely hit the local cache.
- Progress bar shows during download.
- Cancel button (X icon) or ESC stops download; import ends.
- On cancellation, partial files are cleaned up; cache remains consistent.
After Import¶
- You can re-import with different version/quality by changing settings then repeating.
- Re-importing an Object duplicates linked object instances; delete unwanted copies manually.
- Re-importing a Material updates the node tree (if structure unchanged) else creates a new suffixed material.
- Heightmap re-import spawns a fresh plane; consider using Collections to organize iterations.
Troubleshooting¶
Slow download
- Check other network usage; large textures or height maps can be >100MB.
- Try importing a smaller asset to test baseline speed.
- See Offline & Caching for cache location.
Missing textures after import
- Ensure all maps finished downloading (progress reached 100%).
- Click import again (cached files will validate quickly).
- Paths still broken? Restart Blender to rebuild search paths.
Version mismatch
- If objects look wrong after switching version, re-open the Version & Quality dialog and confirm the intended build.
- Clear local cache for that asset (if feature available) then re-import.
Material node differences
Some older asset versions may use legacy node groups; updating quality can migrate nodes. Always test in a duplicate file when upgrading large scenes.